THIS ALLOWS YOU TO USE OLDER PORTS THAT USE TEXTURES INSTEAD OF VERTEX PAINT WHILE RETAINING THE ORIGINAL COLORS. ESPECIALLY HELPFUL WITH MULTICOLOR HAIR.1. OPEN BLENDER VER 2.93 (OTHER VERSIONS MAY WORK BUT THIS WAS CREATED WITH 2.93).2. IMPORT YOUR ATTIRE MODEL.3. CLICK ON YOUR HAIR OBJECT AND GO TO OBJECT DATA PROPERTIES.4. UNDER VERTEX COLORS DELETE ANY COLOR MAPS AND THEN ADD A NEW COLOR MAP.5. GO TO THE SHADING TAB AND SELECT USE NODES.6. ADD YOUR TEXTURE TO YOUR HAIR OBJECT HERE.7. GO TO LAYOUT TAB AGAIN.8. NOW GO TO RENDER PROPERTIES (AT THE TOP IN THE SAME SECTION YOU FOUND OBJECT DATA PROPERTIES).9. SELECT BAKE.10. NOW GO TO VIEWPORT SHADING TO MAKE SURE IT WORKED, EXPORT AND YOU ARE DONE.EDIT: I'VE ALSO INCLUDED MY MTLS FOR HAIR AND BEARDS. RIGHT CLICK ON EACH AND SAVE THEM WHATEVER NAME YOU WANT AND THEN WHEN YOU OPEN YOUR MTLS IN MATERIAL EDITOR, GO TO MODIFY AND THEN CHOOSE THE CUSTOM PRESET THAT YOU JUST CREATED.